![]() Now it simply freezes before hitting the Loading Shaders display (it just says Loading), and freezes my entire computer as well, so that I have to unplug and restart my computer. I noticed it was taking more and more memory while in use as well. Each time it took longer and longer to load, literally taking five minutes from me loading the file to it starting up. I first noticed it when it was about 3000 shaders, then it went to 4000, then 6000, then 7000, then 9000, then 11000. Notably, the “Loading Shaders” number kept increasing each time. Fire Emblem Awakening initially took only about 10 seconds to load, but with each additional load, it took longer and longer.
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